Teamly API
  1. WebSocket event envelope
Teamly API
  • Introduction
  • Getting Started
    • Quick Start
    • API Versions
  • Permissions
    • Channel Permission Values
    • Team Global Permissions
  • Core Resources
    • Channels
      • Update Channel
        • Update Team Channel
        • Update Channel Role Permissions
      • Get Team Channels
      • Create Team Channel
      • Delete Team Channel
      • Duplicate a Channel on Team
      • Update Channel Priorities of Team
    • Messages
      • Create Channel Message
      • Delete a Channel Message
      • Get Channel Messages
      • Update a Channel Message
      • React to Message
      • Delete Reaction from Message
      • Get a Channel Message by Id
    • Teams
      • Members
        • Add Role to Member
        • Remove Role from Member
        • Kick Member from Team
        • Get Member
      • Bans
        • Get Banned Users
        • Unban User
        • Ban User
      • Get a Team
      • Update a Team
    • Roles
      • Create a Role for Team
      • Get Team Roles
      • Delete a Role
      • Clone Role
      • Update Role Priorities of Team
      • Update a Team Role
    • Users
      • Get User By Id
      • Get Logged In User
    • Todos
      • Get Todo Items
      • Create Todo Item
      • Delete Todo Item
      • Clone Todo Item
      • Update Todo Item
    • Direct Messages
      • Create a Direct Message
    • Applications
      • Get Application Submissions
      • Update a Application Status
      • Update Team's Application Status
      • Update Team's Application Questions
      • Get Application By Id
    • Reactions
      • Get Team's Custom Reactions
      • Create New Custom Reaction for Team
      • Update a Custom Reaction
      • Delete a Custom Reaction
    • Attachments
      • Upload Attachment
    • Voice
      • Get Credentials for Join Voice Channel
      • Update Your Voice Metadata
      • Leave from Voice Channel
    • Webhooks
      • Create Message With Webhook
      • Webhook for GitHub
    • Blog
      • Get Blog Posts
      • Create a Blog Post
      • Delete a Blog Post
    • Category
      • Create a Category
      • Update a Category
      • Update Category Role Permissions
      • Delete a Category
      • Add a Channel To Category
      • Delete a channel from category
      • Set channel priority of category
      • Set a team's category priority
  • Schemas
    • Message
    • Message Embed
    • Channel
    • Direct Message
    • To-do Item
    • Application
    • Emoji
    • Team
    • User
    • Role
    • Webhook
    • Blog
    • Category
  • Websockets
    • Example Bot
    • WebSocket event envelope
      • WebSocket event envelope
      • Keepalive
      • Welcome Message
      • Gateway Opcodes
      • Gateway Close Event Codes
    • Websocket events
      • CHANNEL_CREATED
      • CHANNEL_DELETED
      • CHANNEL_UPDATED
      • MESSAGE_SEND
      • MESSAGE_UPDATED
      • MESSAGE_DELETED
      • MESSAGE_REACTION_ADDED
      • MESSAGE_REACTION_REMOVED
      • PRESENCE_UPDATE
      • TEAM_ROLE_CREATED
      • TEAM_ROLE_DELETED
      • TEAM_ROLES_UPDATED
      • TEAM_UPDATED
      • TODO_ITEM_CREATED
      • TODO_ITEM_DELETED
      • TODO_ITEM_UPDATED
      • USER_JOINED_TEAM
      • USER_LEFT_TEAM
      • USER_JOINED_VOICE_CHANNEL
      • USER_LEFT_VOICE_CHANNEL
      • USER_PROFILE_UPDATED
      • USER_ROLE_ADDED
      • USER_ROLE_REMOVED
      • USER_UPDATED_VOICE_METADATA
      • BLOG_CREATED
      • BLOG_DELETED
      • CATEGORIES_PRIORITY_UPDATED
      • CATEGORY_UPDATED
      • CATEGORY_DELETED
      • CATEGORY_CREATED
      • CHANNELS_PRIORITY_UPDATED
    • Connecting via WebSocket
  1. WebSocket event envelope

Gateway Opcodes

CodeNameClient ActionDescription
READYReadyReceiveSent when the WebSocket connection is successfully established.
HEARTBEATHeartbeatSendSent by the client to indicate that the connection is still active.
HEARTBEAT_ACKHeartbeat AckReceiveSent by the server in response to a HEARTBEAT message from the client.
PRESENCE_UPDATEPresence UpdateSend/ReceiveUpdates the user's presence status.
CHANNEL_TYPINGChannel TypingSend/ReceiveIndicates that the user is typing in a specific channel.
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Welcome Message
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Gateway Close Event Codes
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